All Classes

Class Description
CanvasLayer
Simplifies the process of displaying a Canvas which is updated after its initial creation.
ClippedLayer
A layer whose rendering is (usually) clipped to a rectangle.
GroupLayer
GroupLayer creates a Layer hierarchy by maintaining an ordered group of child Layers.
ImageLayer
A layer that displays a texture or region of a texture (tile).
Interaction<E extends Event.XY>
Contains information about the interaction of which an event is a part.
Interaction.CaptureMode
Used to configure Interaction.capture().
Layer
A layer is a node in the scene graph.
Layer.HitTester
Used to customize a layer's hit testing mechanism.
Layer.Origin
Used to configure the origin of a layer based on its width/height.
Layer.State
Enumerates layer lifecycle states; see Layer.state.
Layer.Visitor
LayerUtil
Utility class for transforming coordinates between Layers.
Mouse
Integrates the layer system with mouse interactions.
Mouse.Dispatcher
Handles the dispatching of mouse events to layers.
Mouse.HoverEvent
An event dispatched when the mouse enters or exits a layer.
Mouse.Interaction
Used to dispatch mouse interactions to layers.
Mouse.Listener
A listener for mouse button, motion and wheel events with layer info.
Pointer
Integrates the layer system with pointer interactions.
Pointer.Dispatcher
Handles the dispatching of pointer events to layers.
Pointer.Interaction
Used to dispatch pointer interactions to layers.
Pointer.Listener
A listener for pointer events with layer info.
RootLayer
Serves as the root of the scene graph.
SceneGame
A simple class for games which wish to use a single scene graph.
Touch
Integrates the layer system with touch interactions.
Touch.Dispatcher
Handles the dispatching of touch events to layers.
Touch.Interaction
Used to dispatch touch interactions to layers.
Touch.Listener
A listener for touch events with layer info.