| Class | Description |
|---|---|
| ClippedLayer |
A layer whose rendering is (usually) clipped to a rectangle.
|
| GroupLayer |
GroupLayer creates a Layer hierarchy by maintaining an ordered group of child Layers.
|
| ImageLayer |
A layer that displays a texture or region of a texture (tile).
|
| Interaction |
Contains information about the interaction of which an event is a part.
|
| Interaction.CaptureMode |
Used to configure
Interaction.capture(). |
| Layer |
A layer is a node in the scene graph.
|
| Layer.HitTester |
Used to customize a layer's hit testing mechanism.
|
| Layer.Origin |
Used to configure the origin of a layer based on its width/height.
|
| Layer.State |
Enumerates layer lifecycle states; see
Layer.state. |
| Layer.Visitor | |
| Mouse.HoverEvent |
An event dispatched when the mouse enters or exits a layer.
|
| Mouse.Interaction |
Used to dispatch mouse interactions to layers.
|
| Pointer.Interaction |
Used to dispatch pointer interactions to layers.
|
| RootLayer |
Serves as the root of the scene graph.
|
| Touch.Interaction |
Used to dispatch touch interactions to layers.
|
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