| Interface | Description |
|---|---|
| Layer.HitTester |
Used to customize a layer's hit testing mechanism.
|
| Layer.Visitor |
| Class | Description |
|---|---|
| CanvasLayer |
Simplifies the process of displaying a
Canvas which is updated after its initial
creation. |
| ClippedLayer |
A layer whose rendering is (usually) clipped to a rectangle.
|
| GroupLayer |
GroupLayer creates a Layer hierarchy by maintaining an ordered group of child Layers.
|
| ImageLayer |
A layer that displays a texture or region of a texture (tile).
|
| Interaction<E extends playn.core.Event.XY> |
Contains information about the interaction of which an event is a part.
|
| Layer |
A layer is a node in the scene graph.
|
| LayerUtil |
Utility class for transforming coordinates between
Layers. |
| Mouse |
Integrates the layer system with mouse interactions.
|
| Mouse.Dispatcher |
Handles the dispatching of mouse events to layers.
|
| Mouse.HoverEvent |
An event dispatched when the mouse enters or exits a layer.
|
| Mouse.Interaction |
Used to dispatch mouse interactions to layers.
|
| Mouse.Listener |
A listener for mouse button, motion and wheel events with layer info.
|
| Pointer |
Integrates the layer system with pointer interactions.
|
| Pointer.Dispatcher |
Handles the dispatching of pointer events to layers.
|
| Pointer.Interaction |
Used to dispatch pointer interactions to layers.
|
| Pointer.Listener |
A listener for pointer events with layer info.
|
| RootLayer |
Serves as the root of the scene graph.
|
| SceneGame |
A simple class for games which wish to use a single scene graph.
|
| Touch |
Integrates the layer system with touch interactions.
|
| Touch.Dispatcher |
Handles the dispatching of touch events to layers.
|
| Touch.Interaction |
Used to dispatch touch interactions to layers.
|
| Touch.Listener |
A listener for touch events with layer info.
|
| Enum | Description |
|---|---|
| Interaction.CaptureMode |
Used to configure
Interaction.capture(). |
| Layer.Origin |
Used to configure the origin of a layer based on its width/height.
|
| Layer.State |
Enumerates layer lifecycle states; see
Layer.state. |
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