| Class and Description |
|---|
| ClippedLayer
A layer whose rendering is (usually) clipped to a rectangle.
|
| GroupLayer
GroupLayer creates a Layer hierarchy by maintaining an ordered group of child Layers.
|
| ImageLayer
A layer that displays a texture or region of a texture (tile).
|
| Interaction
Contains information about the interaction of which an event is a part.
|
| Interaction.CaptureMode
Used to configure
Interaction.capture(). |
| Layer
A layer is a node in the scene graph.
|
| Layer.HitTester
Used to customize a layer's hit testing mechanism.
|
| Layer.Origin
Used to configure the origin of a layer based on its width/height.
|
| Layer.State
Enumerates layer lifecycle states; see
Layer.state. |
| Mouse.HoverEvent
An event dispatched when the mouse enters or exits a layer.
|
| Mouse.Interaction
Used to dispatch mouse interactions to layers.
|
| Pointer.Interaction
Used to dispatch pointer interactions to layers.
|
| RootLayer
Serves as the root of the scene graph.
|
| Touch.Interaction
Used to dispatch touch interactions to layers.
|
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