public class RootLayer extends GroupLayer
GroupLayer with minor tweaks to
ensure that when layers are added to it, they transition properly to the "added to scene graph"
state.Layer.HitTester, Layer.Origin, Layer.StateCloseable.Set, Closeable.Util| Constructor and Description |
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RootLayer()
Creates an unclipped root layer.
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RootLayer(float width,
float height)
Creates a root layer clipped to the specified dimensions.
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add, add, addAt, addCenterAt, addFloorAt, childAt, children, close, disposeAll, hitTestDefault, isEmpty, iterator, remove, remove, removeAllheight, setHeight, setSize, setSize, setWidth, widthabsorbHits, alpha, depth, disposed, events, hasEventListeners, hitTest, interactive, name, onAdded, onDisposed, onRemoved, origin, origin, originX, originY, paint, parent, rotation, scale, scaledHeight, scaledWidth, scaleX, scaleY, setAlpha, setBatch, setDepth, setHitTester, setInteractive, setName, setOrigin, setOrigin, setRotation, setScale, setScale, setScaleX, setScaleY, setTint, setTranslation, setTranslation, setTx, setTy, setVisible, tint, toString, transform, translation, translation, tx, ty, visibleequals, getClass, hashCode, notify, notifyAll, wait, wait, waitforEach, spliteratorCopyright © 2017. All Rights Reserved.