public class RootLayer extends GroupLayer
GroupLayer with minor tweaks to
ensure that when layers are added to it, they transition properly to the "added to scene graph"
state.Layer.HitTester, Layer.Origin, Layer.State| Constructor and Description |
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RootLayer()
Creates an unclipped root layer.
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RootLayer(float width,
float height)
Creates a root layer clipped to the specified dimensions.
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add, addAt, addCenterAt, addFloorAt, childAt, children, close, disposeAll, hitTestDefault, isEmpty, iterator, remove, removeAllalpha, depth, disposed, events, hasEventListeners, hitTest, interactive, onAdded, onDisposed, onRemoved, origin, origin, originX, originY, paint, parent, rotation, scale, scaledHeight, scaledWidth, scaleX, scaleY, setAlpha, setBatch, setDepth, setHitTester, setInteractive, setOrigin, setOrigin, setRotation, setScale, setScale, setScaleX, setScaleY, setTint, setTranslation, setTranslation, setTx, setTy, setVisible, tint, toString, transform, translation, translation, tx, ty, visibleequals, getClass, hashCode, notify, notifyAll, wait, wait, waitforEach, spliteratorCopyright © 2015. All Rights Reserved.