Package playn.robovm

Class RoboGL20

java.lang.Object
playn.core.GL20
playn.robovm.RoboGL20

public class RoboGL20 extends GL20
  • Constructor Details

    • RoboGL20

      public RoboGL20()
  • Method Details

    • getPlatformGLExtensions

      public String getPlatformGLExtensions()
      Specified by:
      getPlatformGLExtensions in class GL20
    • getSwapInterval

      public int getSwapInterval()
      Specified by:
      getSwapInterval in class GL20
    • glActiveTexture

      public void glActiveTexture(int texture)
      Specified by:
      glActiveTexture in class GL20
    • glAttachShader

      public void glAttachShader(int program, int shader)
      Specified by:
      glAttachShader in class GL20
    • glBindAttribLocation

      public void glBindAttribLocation(int program, int index, String name)
      Specified by:
      glBindAttribLocation in class GL20
    • glBindBuffer

      public void glBindBuffer(int target, int buffer)
      Specified by:
      glBindBuffer in class GL20
    • glBindFramebuffer

      public void glBindFramebuffer(int target, int frameBuffer)
      Specified by:
      glBindFramebuffer in class GL20
    • glBindRenderbuffer

      public void glBindRenderbuffer(int target, int renderBuffer)
      Specified by:
      glBindRenderbuffer in class GL20
    • glBindTexture

      public void glBindTexture(int target, int texture)
      Specified by:
      glBindTexture in class GL20
    • glBlendColor

      public void glBlendColor(float red, float green, float blue, float alpha)
      Specified by:
      glBlendColor in class GL20
    • glBlendEquation

      public void glBlendEquation(int mode)
      Specified by:
      glBlendEquation in class GL20
    • glBlendEquationSeparate

      public void glBlendEquationSeparate(int modeRGB, int modeAlpha)
      Specified by:
      glBlendEquationSeparate in class GL20
    • glBlendFunc

      public void glBlendFunc(int sfactor, int dfactor)
      Specified by:
      glBlendFunc in class GL20
    • glBlendFuncSeparate

      public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
      Specified by:
      glBlendFuncSeparate in class GL20
    • glBufferData

      public void glBufferData(int target, int size, Buffer data, int usage)
      Specified by:
      glBufferData in class GL20
    • glBufferSubData

      public void glBufferSubData(int target, int offset, int size, Buffer data)
      Specified by:
      glBufferSubData in class GL20
    • glCheckFramebufferStatus

      public int glCheckFramebufferStatus(int target)
      Specified by:
      glCheckFramebufferStatus in class GL20
    • glClear

      public void glClear(int mask)
      Specified by:
      glClear in class GL20
    • glClearColor

      public void glClearColor(float red, float green, float blue, float alpha)
      Specified by:
      glClearColor in class GL20
    • glClearDepth

      public void glClearDepth(double depth)
      Specified by:
      glClearDepth in class GL20
    • glClearDepthf

      public void glClearDepthf(float depth)
      Specified by:
      glClearDepthf in class GL20
    • glClearStencil

      public void glClearStencil(int s)
      Specified by:
      glClearStencil in class GL20
    • glColorMask

      public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
      Specified by:
      glColorMask in class GL20
    • glCompileShader

      public void glCompileShader(int shader)
      Specified by:
      glCompileShader in class GL20
    • glCompressedTexImage2D

      public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
      Specified by:
      glCompressedTexImage2D in class GL20
    • glCompressedTexImage2D

      public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
      Specified by:
      glCompressedTexImage2D in class GL20
    • glCompressedTexImage3D

      public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
      Specified by:
      glCompressedTexImage3D in class GL20
    • glCompressedTexImage3D

      public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
      Specified by:
      glCompressedTexImage3D in class GL20
    • glCompressedTexSubImage2D

      public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
      Specified by:
      glCompressedTexSubImage2D in class GL20
    • glCompressedTexSubImage2D

      public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
      Specified by:
      glCompressedTexSubImage2D in class GL20
    • glCompressedTexSubImage3D

      public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
      Specified by:
      glCompressedTexSubImage3D in class GL20
    • glCompressedTexSubImage3D

      public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10)
      Specified by:
      glCompressedTexSubImage3D in class GL20
    • glCopyTexImage2D

      public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
      Specified by:
      glCopyTexImage2D in class GL20
    • glCopyTexSubImage2D

      public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
      Specified by:
      glCopyTexSubImage2D in class GL20
    • glCopyTexSubImage3D

      public void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
      Specified by:
      glCopyTexSubImage3D in class GL20
    • glCreateProgram

      public int glCreateProgram()
      Specified by:
      glCreateProgram in class GL20
    • glCreateShader

      public int glCreateShader(int type)
      Specified by:
      glCreateShader in class GL20
    • glCullFace

      public void glCullFace(int mode)
      Specified by:
      glCullFace in class GL20
    • glDeleteBuffers

      public void glDeleteBuffers(int n, IntBuffer buffers)
      Specified by:
      glDeleteBuffers in class GL20
    • glDeleteFramebuffers

      public void glDeleteFramebuffers(int n, IntBuffer framebuffers)
      Specified by:
      glDeleteFramebuffers in class GL20
    • glDeleteProgram

      public void glDeleteProgram(int program)
      Specified by:
      glDeleteProgram in class GL20
    • glDeleteRenderbuffers

      public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
      Specified by:
      glDeleteRenderbuffers in class GL20
    • glDeleteShader

      public void glDeleteShader(int shader)
      Specified by:
      glDeleteShader in class GL20
    • glDeleteTextures

      public void glDeleteTextures(int n, IntBuffer textures)
      Specified by:
      glDeleteTextures in class GL20
    • glDepthFunc

      public void glDepthFunc(int func)
      Specified by:
      glDepthFunc in class GL20
    • glDepthMask

      public void glDepthMask(boolean flag)
      Specified by:
      glDepthMask in class GL20
    • glDepthRange

      public void glDepthRange(double zNear, double zFar)
      Specified by:
      glDepthRange in class GL20
    • glDepthRangef

      public void glDepthRangef(float zNear, float zFar)
      Specified by:
      glDepthRangef in class GL20
    • glDetachShader

      public void glDetachShader(int program, int shader)
      Specified by:
      glDetachShader in class GL20
    • glDisable

      public void glDisable(int cap)
      Specified by:
      glDisable in class GL20
    • glDisableVertexAttribArray

      public void glDisableVertexAttribArray(int index)
      Specified by:
      glDisableVertexAttribArray in class GL20
    • glDrawArrays

      public void glDrawArrays(int mode, int first, int count)
      Specified by:
      glDrawArrays in class GL20
    • glDrawElements

      public void glDrawElements(int mode, int count, int type, Buffer indices)
      Specified by:
      glDrawElements in class GL20
    • glDrawElements

      public void glDrawElements(int mode, int count, int type, int offset)
      Specified by:
      glDrawElements in class GL20
    • glEnable

      public void glEnable(int cap)
      Specified by:
      glEnable in class GL20
    • glEnableVertexAttribArray

      public void glEnableVertexAttribArray(int index)
      Specified by:
      glEnableVertexAttribArray in class GL20
    • glFinish

      public void glFinish()
      Specified by:
      glFinish in class GL20
    • glFlush

      public void glFlush()
      Specified by:
      glFlush in class GL20
    • glFramebufferRenderbuffer

      public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
      Specified by:
      glFramebufferRenderbuffer in class GL20
    • glFramebufferTexture2D

      public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
      Specified by:
      glFramebufferTexture2D in class GL20
    • glFramebufferTexture3D

      public void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
      Specified by:
      glFramebufferTexture3D in class GL20
    • glFrontFace

      public void glFrontFace(int mode)
      Specified by:
      glFrontFace in class GL20
    • glGenBuffers

      public void glGenBuffers(int n, IntBuffer buffers)
      Specified by:
      glGenBuffers in class GL20
    • glGenerateMipmap

      public void glGenerateMipmap(int target)
      Specified by:
      glGenerateMipmap in class GL20
    • glGenFramebuffers

      public void glGenFramebuffers(int n, IntBuffer framebuffers)
      Specified by:
      glGenFramebuffers in class GL20
    • glGenRenderbuffers

      public void glGenRenderbuffers(int n, IntBuffer renderbuffers)
      Specified by:
      glGenRenderbuffers in class GL20
    • glGenTextures

      public void glGenTextures(int n, IntBuffer textures)
      Specified by:
      glGenTextures in class GL20
    • glGetActiveAttrib

      public String glGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type)
      Specified by:
      glGetActiveAttrib in class GL20
    • glGetActiveUniform

      public String glGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type)
      Specified by:
      glGetActiveUniform in class GL20
    • glGetAttachedShaders

      public void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders)
      Specified by:
      glGetAttachedShaders in class GL20
    • glGetAttribLocation

      public int glGetAttribLocation(int program, String name)
      Specified by:
      glGetAttribLocation in class GL20
    • glGetBoolean

      public boolean glGetBoolean(int pname)
      Specified by:
      glGetBoolean in class GL20
    • glGetBooleanv

      public void glGetBooleanv(int pname, byte[] params, int offset)
      Overrides:
      glGetBooleanv in class GL20
    • glGetBooleanv

      public void glGetBooleanv(int pname, ByteBuffer params)
      Specified by:
      glGetBooleanv in class GL20
    • glGetBoundBuffer

      public int glGetBoundBuffer(int arg0)
      Specified by:
      glGetBoundBuffer in class GL20
    • glGetBufferParameteriv

      public void glGetBufferParameteriv(int target, int pname, IntBuffer params)
      Specified by:
      glGetBufferParameteriv in class GL20
    • glGetError

      public int glGetError()
      Specified by:
      glGetError in class GL20
    • glGetFloat

      public float glGetFloat(int pname)
      Specified by:
      glGetFloat in class GL20
    • glGetFloatv

      public void glGetFloatv(int pname, FloatBuffer params)
      Specified by:
      glGetFloatv in class GL20
    • glGetFramebufferAttachmentParameteriv

      public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
      Specified by:
      glGetFramebufferAttachmentParameteriv in class GL20
    • glGetInteger

      public int glGetInteger(int pname)
      Specified by:
      glGetInteger in class GL20
    • glGetIntegerv

      public void glGetIntegerv(int pname, IntBuffer params)
      Specified by:
      glGetIntegerv in class GL20
    • glGetProgramBinary

      public void glGetProgramBinary(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, Buffer arg4)
      Specified by:
      glGetProgramBinary in class GL20
    • glGetProgramInfoLog

      public void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, ByteBuffer infolog)
      Specified by:
      glGetProgramInfoLog in class GL20
    • glGetProgramInfoLog

      public String glGetProgramInfoLog(int program)
      Specified by:
      glGetProgramInfoLog in class GL20
    • glGetProgramiv

      public void glGetProgramiv(int program, int pname, IntBuffer params)
      Specified by:
      glGetProgramiv in class GL20
    • glGetRenderbufferParameteriv

      public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
      Specified by:
      glGetRenderbufferParameteriv in class GL20
    • glGetShaderInfoLog

      public void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, ByteBuffer infolog)
      Specified by:
      glGetShaderInfoLog in class GL20
    • glGetShaderInfoLog

      public String glGetShaderInfoLog(int shader)
      Specified by:
      glGetShaderInfoLog in class GL20
    • glGetShaderiv

      public void glGetShaderiv(int shader, int pname, IntBuffer params)
      Specified by:
      glGetShaderiv in class GL20
    • glGetShaderPrecisionFormat

      public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset)
      Specified by:
      glGetShaderPrecisionFormat in class GL20
    • glGetShaderPrecisionFormat

      public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
      Specified by:
      glGetShaderPrecisionFormat in class GL20
    • glGetShaderSource

      public void glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset)
      Specified by:
      glGetShaderSource in class GL20
    • glGetShaderSource

      public void glGetShaderSource(int shader, int bufsize, IntBuffer length, ByteBuffer source)
      Specified by:
      glGetShaderSource in class GL20
    • glGetString

      public String glGetString(int name)
      Specified by:
      glGetString in class GL20
    • glGetTexParameterfv

      public void glGetTexParameterfv(int target, int pname, FloatBuffer params)
      Specified by:
      glGetTexParameterfv in class GL20
    • glGetTexParameteriv

      public void glGetTexParameteriv(int target, int pname, IntBuffer params)
      Specified by:
      glGetTexParameteriv in class GL20
    • glGetUniformfv

      public void glGetUniformfv(int program, int location, FloatBuffer params)
      Specified by:
      glGetUniformfv in class GL20
    • glGetUniformiv

      public void glGetUniformiv(int program, int location, IntBuffer params)
      Specified by:
      glGetUniformiv in class GL20
    • glGetUniformLocation

      public int glGetUniformLocation(int program, String name)
      Specified by:
      glGetUniformLocation in class GL20
    • glGetVertexAttribfv

      public void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
      Specified by:
      glGetVertexAttribfv in class GL20
    • glGetVertexAttribiv

      public void glGetVertexAttribiv(int index, int pname, IntBuffer params)
      Specified by:
      glGetVertexAttribiv in class GL20
    • glHint

      public void glHint(int target, int mode)
      Specified by:
      glHint in class GL20
    • glIsBuffer

      public boolean glIsBuffer(int buffer)
      Specified by:
      glIsBuffer in class GL20
    • glIsEnabled

      public boolean glIsEnabled(int cap)
      Specified by:
      glIsEnabled in class GL20
    • glIsFramebuffer

      public boolean glIsFramebuffer(int framebuffer)
      Specified by:
      glIsFramebuffer in class GL20
    • glIsProgram

      public boolean glIsProgram(int program)
      Specified by:
      glIsProgram in class GL20
    • glIsRenderbuffer

      public boolean glIsRenderbuffer(int renderbuffer)
      Specified by:
      glIsRenderbuffer in class GL20
    • glIsShader

      public boolean glIsShader(int shader)
      Specified by:
      glIsShader in class GL20
    • glIsTexture

      public boolean glIsTexture(int texture)
      Specified by:
      glIsTexture in class GL20
    • glIsVBOArrayEnabled

      public boolean glIsVBOArrayEnabled()
      Specified by:
      glIsVBOArrayEnabled in class GL20
    • glIsVBOElementEnabled

      public boolean glIsVBOElementEnabled()
      Specified by:
      glIsVBOElementEnabled in class GL20
    • glLineWidth

      public void glLineWidth(float width)
      Specified by:
      glLineWidth in class GL20
    • glLinkProgram

      public void glLinkProgram(int program)
      Specified by:
      glLinkProgram in class GL20
    • glMapBuffer

      public ByteBuffer glMapBuffer(int arg0, int arg1)
      Specified by:
      glMapBuffer in class GL20
    • glPixelStorei

      public void glPixelStorei(int pname, int param)
      Specified by:
      glPixelStorei in class GL20
    • glPolygonOffset

      public void glPolygonOffset(float factor, float units)
      Specified by:
      glPolygonOffset in class GL20
    • glProgramBinary

      public void glProgramBinary(int arg0, int arg1, Buffer arg2, int arg3)
      Specified by:
      glProgramBinary in class GL20
    • glReadPixels

      public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
      Specified by:
      glReadPixels in class GL20
    • glReadPixels

      public void glReadPixels(int x, int y, int width, int height, int format, int type, int pixelsBufferOffset)
      Specified by:
      glReadPixels in class GL20
    • glReleaseShaderCompiler

      public void glReleaseShaderCompiler()
      Specified by:
      glReleaseShaderCompiler in class GL20
    • glRenderbufferStorage

      public void glRenderbufferStorage(int target, int internalformat, int width, int height)
      Specified by:
      glRenderbufferStorage in class GL20
    • glSampleCoverage

      public void glSampleCoverage(float value, boolean invert)
      Specified by:
      glSampleCoverage in class GL20
    • glScissor

      public void glScissor(int x, int y, int width, int height)
      Specified by:
      glScissor in class GL20
    • glShaderBinary

      public void glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary, int length)
      Specified by:
      glShaderBinary in class GL20
    • glShaderBinary

      public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
      Specified by:
      glShaderBinary in class GL20
    • glShaderSource

      public void glShaderSource(int shader, int count, String[] strings, int[] length, int lengthOffset)
      Specified by:
      glShaderSource in class GL20
    • glShaderSource

      public void glShaderSource(int shader, int count, String[] strings, IntBuffer length)
      Specified by:
      glShaderSource in class GL20
    • glShaderSource

      public void glShaderSource(int shader, String source)
      Specified by:
      glShaderSource in class GL20
    • glStencilFunc

      public void glStencilFunc(int func, int ref, int mask)
      Specified by:
      glStencilFunc in class GL20
    • glStencilFuncSeparate

      public void glStencilFuncSeparate(int face, int func, int ref, int mask)
      Specified by:
      glStencilFuncSeparate in class GL20
    • glStencilMask

      public void glStencilMask(int mask)
      Specified by:
      glStencilMask in class GL20
    • glStencilMaskSeparate

      public void glStencilMaskSeparate(int face, int mask)
      Specified by:
      glStencilMaskSeparate in class GL20
    • glStencilOp

      public void glStencilOp(int fail, int zfail, int zpass)
      Specified by:
      glStencilOp in class GL20
    • glStencilOpSeparate

      public void glStencilOpSeparate(int face, int fail, int zfail, int zpass)
      Specified by:
      glStencilOpSeparate in class GL20
    • glTexImage2D

      public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
      Specified by:
      glTexImage2D in class GL20
    • glTexImage2D

      public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
      Specified by:
      glTexImage2D in class GL20
    • glTexImage3D

      public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
      Specified by:
      glTexImage3D in class GL20
    • glTexImage3D

      public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
      Specified by:
      glTexImage3D in class GL20
    • glTexParameterf

      public void glTexParameterf(int target, int pname, float param)
      Specified by:
      glTexParameterf in class GL20
    • glTexParameterfv

      public void glTexParameterfv(int target, int pname, FloatBuffer params)
      Specified by:
      glTexParameterfv in class GL20
    • glTexParameteri

      public void glTexParameteri(int target, int pname, int param)
      Specified by:
      glTexParameteri in class GL20
    • glTexParameteriv

      public void glTexParameteriv(int target, int pname, IntBuffer params)
      Specified by:
      glTexParameteriv in class GL20
    • glTexSubImage2D

      public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
      Specified by:
      glTexSubImage2D in class GL20
    • glTexSubImage2D

      public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
      Specified by:
      glTexSubImage2D in class GL20
    • glTexSubImage3D

      public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
      Specified by:
      glTexSubImage3D in class GL20
    • glTexSubImage3D

      public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10)
      Specified by:
      glTexSubImage3D in class GL20
    • glUniform1f

      public void glUniform1f(int location, float x)
      Specified by:
      glUniform1f in class GL20
    • glUniform1fv

      public void glUniform1fv(int location, int count, FloatBuffer v)
      Specified by:
      glUniform1fv in class GL20
    • glUniform1i

      public void glUniform1i(int location, int x)
      Specified by:
      glUniform1i in class GL20
    • glUniform1iv

      public void glUniform1iv(int location, int count, IntBuffer v)
      Specified by:
      glUniform1iv in class GL20
    • glUniform2f

      public void glUniform2f(int location, float x, float y)
      Specified by:
      glUniform2f in class GL20
    • glUniform2fv

      public void glUniform2fv(int location, int count, FloatBuffer v)
      Specified by:
      glUniform2fv in class GL20
    • glUniform2i

      public void glUniform2i(int location, int x, int y)
      Specified by:
      glUniform2i in class GL20
    • glUniform2iv

      public void glUniform2iv(int location, int count, IntBuffer v)
      Specified by:
      glUniform2iv in class GL20
    • glUniform3f

      public void glUniform3f(int location, float x, float y, float z)
      Specified by:
      glUniform3f in class GL20
    • glUniform3fv

      public void glUniform3fv(int location, int count, FloatBuffer v)
      Specified by:
      glUniform3fv in class GL20
    • glUniform3i

      public void glUniform3i(int location, int x, int y, int z)
      Specified by:
      glUniform3i in class GL20
    • glUniform3iv

      public void glUniform3iv(int location, int count, IntBuffer v)
      Specified by:
      glUniform3iv in class GL20
    • glUniform4f

      public void glUniform4f(int location, float x, float y, float z, float w)
      Specified by:
      glUniform4f in class GL20
    • glUniform4fv

      public void glUniform4fv(int location, int count, FloatBuffer v)
      Specified by:
      glUniform4fv in class GL20
    • glUniform4i

      public void glUniform4i(int location, int x, int y, int z, int w)
      Specified by:
      glUniform4i in class GL20
    • glUniform4iv

      public void glUniform4iv(int location, int count, IntBuffer v)
      Specified by:
      glUniform4iv in class GL20
    • glUniformMatrix2fv

      public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
      Specified by:
      glUniformMatrix2fv in class GL20
    • glUniformMatrix3fv

      public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
      Specified by:
      glUniformMatrix3fv in class GL20
    • glUniformMatrix4fv

      public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
      Specified by:
      glUniformMatrix4fv in class GL20
    • glUnmapBuffer

      public boolean glUnmapBuffer(int arg0)
      Specified by:
      glUnmapBuffer in class GL20
    • glUseProgram

      public void glUseProgram(int program)
      Specified by:
      glUseProgram in class GL20
    • glValidateProgram

      public void glValidateProgram(int program)
      Specified by:
      glValidateProgram in class GL20
    • glVertexAttrib1f

      public void glVertexAttrib1f(int indx, float x)
      Specified by:
      glVertexAttrib1f in class GL20
    • glVertexAttrib1fv

      public void glVertexAttrib1fv(int indx, FloatBuffer values)
      Specified by:
      glVertexAttrib1fv in class GL20
    • glVertexAttrib2f

      public void glVertexAttrib2f(int indx, float x, float y)
      Specified by:
      glVertexAttrib2f in class GL20
    • glVertexAttrib2fv

      public void glVertexAttrib2fv(int indx, FloatBuffer values)
      Specified by:
      glVertexAttrib2fv in class GL20
    • glVertexAttrib3f

      public void glVertexAttrib3f(int indx, float x, float y, float z)
      Specified by:
      glVertexAttrib3f in class GL20
    • glVertexAttrib3fv

      public void glVertexAttrib3fv(int indx, FloatBuffer values)
      Specified by:
      glVertexAttrib3fv in class GL20
    • glVertexAttrib4f

      public void glVertexAttrib4f(int indx, float x, float y, float z, float w)
      Specified by:
      glVertexAttrib4f in class GL20
    • glVertexAttrib4fv

      public void glVertexAttrib4fv(int indx, FloatBuffer values)
      Specified by:
      glVertexAttrib4fv in class GL20
    • glVertexAttribPointer

      public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
      Specified by:
      glVertexAttribPointer in class GL20
    • glVertexAttribPointer

      public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr)
      Specified by:
      glVertexAttribPointer in class GL20
    • glViewport

      public void glViewport(int x, int y, int width, int height)
      Specified by:
      glViewport in class GL20
    • hasGLSL

      public boolean hasGLSL()
      Specified by:
      hasGLSL in class GL20
    • isExtensionAvailable

      public boolean isExtensionAvailable(String extension)
      Specified by:
      isExtensionAvailable in class GL20
    • isFunctionAvailable

      public boolean isFunctionAvailable(String function)
      Specified by:
      isFunctionAvailable in class GL20