| Modifier and Type | Field and Description |
|---|---|
Signal<Clock> |
Game.paint
A signal emitted on every frame.
|
Signal<Clock> |
Game.update
A signal emitted on every simulation update.
|
| Modifier and Type | Method and Description |
|---|---|
void |
Game.paint(Clock clock)
Called on every frame.
|
void |
Game.update(Clock clock)
Called on every simulation update.
|
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