public static class UniformQuadBatch.Source extends TexturedBatch.Source
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
VERT_ATTRS
Declares the attribute variables for our shader.
|
static java.lang.String |
VERT_EXTRACTDATA
Extracts the values from our data buffer.
|
static java.lang.String |
VERT_SETCOLOR
The shader code that computes
v_Color. |
static java.lang.String |
VERT_SETPOS
The shader code that computes
gl_Position. |
static java.lang.String |
VERT_SETTEX
The shader code that computes
v_TexCoord. |
static java.lang.String |
VERT_UNIFS
Declares the uniform variables for our shader.
|
static java.lang.String |
VERT_VARS
Declares the varying variables for our shader.
|
| Constructor and Description |
|---|
Source() |
| Modifier and Type | Method and Description |
|---|---|
java.lang.String |
vertex(UniformQuadBatch batch)
Returns the source to the vertex shader program.
|
fragmentpublic static final java.lang.String VERT_UNIFS
public static final java.lang.String VERT_ATTRS
public static final java.lang.String VERT_VARS
public static final java.lang.String VERT_EXTRACTDATA
public static final java.lang.String VERT_SETPOS
gl_Position.public static final java.lang.String VERT_SETTEX
v_TexCoord.public static final java.lang.String VERT_SETCOLOR
v_Color.public java.lang.String vertex(UniformQuadBatch batch)
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