invoke
operator fun invoke(prop: KMutableProperty0<String>, builder: UiInputFieldComponent.Options<String>.() -> Unit = {}): ComponentRef<UiInputFieldComponent<String, UiInputFieldComponent.Props<String>>>
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operator fun invoke( value: String, onChange: (String) -> Unit, builder: UiInputFieldComponent.Options<String>.() -> Unit = {}): ComponentRef<UiInputFieldComponent<String, UiInputFieldComponent.Props<String>>>
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Renders the field for a String
operator fun invoke(prop: KMutableProperty0<Int>, builder: UiInputFieldComponent.Options<Int>.() -> Unit = {}): ComponentRef<UiInputFieldComponent<Int, UiInputFieldComponent.Props<Int>>>
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operator fun invoke( value: Int, onChange: (Int) -> Unit, builder: UiInputFieldComponent.Options<Int>.() -> Unit = {}): ComponentRef<UiInputFieldComponent<Int, UiInputFieldComponent.Props<Int>>>
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Renders the field for an Int
operator fun invoke(prop: KMutableProperty0<Float>, builder: UiInputFieldComponent.Options<Float>.() -> Unit = {}): ComponentRef<UiInputFieldComponent<Float, UiInputFieldComponent.Props<Float>>>
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operator fun invoke( value: Float, onChange: (Float) -> Unit, builder: UiInputFieldComponent.Options<Float>.() -> Unit = {}): ComponentRef<UiInputFieldComponent<Float, UiInputFieldComponent.Props<Float>>>
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Renders the field for a Float
operator fun invoke(prop: KMutableProperty0<Double>, builder: UiInputFieldComponent.Options<Double>.() -> Unit = {}): ComponentRef<UiInputFieldComponent<Double, UiInputFieldComponent.Props<Double>>>
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operator fun invoke( value: Double, onChange: (Double) -> Unit, builder: UiInputFieldComponent.Options<Double>.() -> Unit = {}): ComponentRef<UiInputFieldComponent<Double, UiInputFieldComponent.Props<Double>>>
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Renders the field for a Double