UiInputFieldComponent

Constructors

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fun <P : UiInputFieldComponent.Props<T>> UiInputFieldComponent(ctx: Ctx<P>)

Types

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class Options<T> : FieldOptions.Base<T> , SemanticOptions<T> , SemanticOptions.Input<T>
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data class Props<X>(    val value: X,     val onChange: (X) -> Unit,     val options: UiInputFieldComponent.Options<X>,     val toStr: (X) -> String,     val fromStr: (String) -> X) : GenericFormField.Props<X, UiInputFieldComponent.Options<X>>

Functions

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fun INPUT.applyAll()
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fun <C : Component<*>> createRef(): ComponentRef.Tracker<C>
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fun focus(cssSelector: String)
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operator fun <T> Stream<T>.invoke(handler: (T) -> Unit): () -> Unit

Subscribes to a Stream.

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open override fun onMount()

Called when the component is mounted

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open fun onNextProps(newProps: P, previousProps: P)

Called when the component is about to receive new props.

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open override fun onUnmount()

Called when the component was removed from the dom

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open fun onUpdate()

Called when the dom was updated. This is called after the render cycle.

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open override fun VDom.render()

Every component needs to implement this method

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fun FlowContent.renderLabel(onClick: (evt: MouseEvent) -> Unit? = null)
fun FlowContent.renderLabel(focusCssSelector: String? = null)
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fun setInput(input: String)
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fun setValue(value: T)
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open fun shouldRedraw(nextProps: P): Boolean

Returns 'true' when the component should redraw.

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fun <T> stream(    initial: T,     config: Stream<T>.() -> Stream<T>? = null,     handler: (T) -> Unit = {}): ComponentStreamProperty<T>

Creates a property that is backed by a StreamSource

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fun <T> subscribingTo(stream: Stream<T>, onNext: (T) -> Unit? = null): ReadOnlyProperty<Any?, T>

Creates a property that is subscribed to a stream.

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open override fun touch()

Marks the form field as touched.

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fun triggerRedraw()

Triggers a redraw

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open override fun untouch()

Marks the form field as not touched.

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open override fun validate(): Boolean

Validates all rules and returns true if all rules are fulfilled.

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fun <T> value(initial: T, onChange: (T) -> Unit? = null): ComponentStateProperty<T>

Creates a read write property for the components state.

Properties

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val attributes: MutableTypedAttributes

The attributes of the component

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val ctx: Ctx<P>
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val currentValue: T
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val dom: HTMLElement?

The Dom node to which the component is rendered

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open override var errors: List<String>

The errors the field currently has

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open val hasErrors: Boolean

Returns true when the field has errors

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val options: UiInputFieldComponent.Options<T>
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val parent: Component<*>?

Accessor for the parent component

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val props: P

Public getter for the Props

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open override var touched: Boolean

Marker if the component was touched.