invoke

operator fun invoke(    value: String,     onChange: (String) -> Unit,     builder: UiInputFieldComponent.Options<String>.() -> Unit = {}): ComponentRef<UiInputFieldComponent<String, UiInputFieldComponent.Props<String>>>

Renders the field for a String


operator fun invoke(    value: Int,     onChange: (Int) -> Unit,     builder: UiInputFieldComponent.Options<Int>.() -> Unit = {}): ComponentRef<UiInputFieldComponent<Int, UiInputFieldComponent.Props<Int>>>

Renders the field for an Int


operator fun invoke(    value: Float,     onChange: (Float) -> Unit,     builder: UiInputFieldComponent.Options<Float>.() -> Unit = {}): ComponentRef<UiInputFieldComponent<Float, UiInputFieldComponent.Props<Float>>>

Renders the field for a Float


operator fun invoke(    value: Double,     onChange: (Double) -> Unit,     builder: UiInputFieldComponent.Options<Double>.() -> Unit = {}): ComponentRef<UiInputFieldComponent<Double, UiInputFieldComponent.Props<Double>>>

Renders the field for a Double