Label

open external class Label(LabelInterface: LabelInterface) : Group

Constructors

Link copied to clipboard
fun Label(LabelInterface: LabelInterface)

Functions

Link copied to clipboard
open fun add(vararg children: Node): Container
Link copied to clipboard
open fun addName(name: String): Node
Link copied to clipboard
open fun blue(): Number
open fun blue(blue: Number): Node
Link copied to clipboard
open fun blurRadius(): Number
open fun blurRadius(radius: Number): Node
Link copied to clipboard
open fun brightness(): Number
open fun brightness(brightness: Number): Node
Link copied to clipboard
open fun cache(config: CacheConfig? = definedExternally): Node
Link copied to clipboard
open fun clear(bounds: ClearConfig? = definedExternally): Node
Link copied to clipboard
open fun clearCache(): Node
Link copied to clipboard
open fun clip(): SizeConfig
open fun clip(clip: SizeConfig?): Container
Link copied to clipboard
open fun clipFunc(): (ctx: CanvasRenderingContext2D) -> Unit
open fun clipFunc(ctx: CanvasRenderingContext2D?)
Link copied to clipboard
open fun clipHeight(): Number
open fun clipHeight(clipHeight: Number?): Container
Link copied to clipboard
open fun clipWidth(): Number
open fun clipWidth(clipWidth: Number?): Container
Link copied to clipboard
open fun clipX(): Number
open fun clipX(clipX: Number?): Container
Link copied to clipboard
open fun clipY(): Number
open fun clipY(clipY: Number?): Container
Link copied to clipboard
open fun clone(attrs: NodeConfig? = definedExternally): Node
Link copied to clipboard
open fun contrast(): Number
open fun contrast(contrast: Number): Node
Link copied to clipboard
open fun destroy()
Link copied to clipboard
open fun destroyChildren()
Link copied to clipboard
open fun dragBoundFunc(): (pos: Vector2d) -> Vector2d
open fun dragBoundFunc(dragBoundFunc: (pos: Vector2d) -> Vector2d): Node
Link copied to clipboard
open fun draggable(): Boolean
open fun draggable(draggable: Boolean): Node
Link copied to clipboard
open fun draw(): Node
Link copied to clipboard
open fun embossBlend(): Boolean
open fun embossBlend(embossBlend: Boolean): Node
Link copied to clipboard
open fun embossDirection(): String
open fun embossDirection(embossDirection: String): Node
Link copied to clipboard
open fun embossStrength(): Number
open fun embossStrength(level: Number): Node
Link copied to clipboard
open fun embossWhiteLevel(): Number
open fun embossWhiteLevel(embossWhiteLevel: Number): Node
Link copied to clipboard
open fun enhance(): Number
open fun enhance(enhance: Number): Node
Link copied to clipboard
open fun filters(): Array<Filter>
open fun filters(filters: Filter): Node
Link copied to clipboard
open fun find(): Collection
open fun find(selector: (node: Node) -> Boolean? = definedExternally): Collection
open fun find(selector: String? = definedExternally): Collection
Link copied to clipboard
open fun findAncestor(    selector: String? = definedExternally,     includeSelf: Boolean? = definedExternally,     stopNode: Node? = definedExternally): Node
Link copied to clipboard
open fun findAncestors(    selector: String? = definedExternally,     includeSelf: Boolean? = definedExternally,     stopNode: Node? = definedExternally): Array<Node>
Link copied to clipboard
open fun <T : Node> findOne(selector: (node: Node) -> Boolean): T
open fun <T : Node> findOne(selector: String): T
Link copied to clipboard
open fun fire(    eventType: String,     evt: Any? = definedExternally,     bubble: Boolean? = definedExternally): Node
Link copied to clipboard
open fun getAbsoluteOpacity(): Number
Link copied to clipboard
open fun getAbsolutePosition(): Vector2d
Link copied to clipboard
open fun getAbsoluteTransform(): Transform
Link copied to clipboard
open fun getAbsoluteZIndex(): Number
Link copied to clipboard
open fun getAllIntersections(pos: Vector2d): Array<Shape>
Link copied to clipboard
open fun getAncestors(): Collection
Link copied to clipboard
open fun getAttr(attr: String): Any
Link copied to clipboard
open fun getAttrs(): NodeConfig
Link copied to clipboard
open fun getCanvas(): Canvas
Link copied to clipboard
open fun getChildren(filterfunc: Function<*>? = definedExternally): Collection
Link copied to clipboard
open fun getClassName(): String
Link copied to clipboard
open fun getClientRect(): SizeConfig
Link copied to clipboard
open fun getContext(): Context
Link copied to clipboard
open fun getDepth(): Number
Link copied to clipboard
open fun getHeight(): Number
Link copied to clipboard
open fun getHitCanvas(): Canvas
Link copied to clipboard
open fun getLayer(): Layer
Link copied to clipboard
open fun getParent(): Container
Link copied to clipboard
open fun getPosition(): Vector2d
Link copied to clipboard
open fun getSize(): T$0
Link copied to clipboard
open fun getStage(): Stage
Link copied to clipboard
open fun getTag(): Rect
Link copied to clipboard
open fun getText(): Text
Link copied to clipboard
open fun getTransform(): Transform
Link copied to clipboard
open fun getType(): String
Link copied to clipboard
open fun getWidth(): Number
Link copied to clipboard
open fun getZIndex(): Number
Link copied to clipboard
open fun globalCompositeOperation(): dynamic
open fun globalCompositeOperation(type: dynamic): Node
Link copied to clipboard
open fun green(): Number
open fun green(green: Number): Node
Link copied to clipboard
open fun hasChildren(): Boolean
Link copied to clipboard
open fun hasName(name: String): Boolean
Link copied to clipboard
open fun height(): Number
open fun height(height: Number): Node
Link copied to clipboard
open fun hide()
Link copied to clipboard
open fun hue(): Number
open fun hue(hue: Number): Node
Link copied to clipboard
open fun id(): String
open fun id(id: String): Node
Link copied to clipboard
open fun isDragging(): Boolean
Link copied to clipboard
open fun isListening(): Boolean
Link copied to clipboard
open fun isVisible(): Boolean
Link copied to clipboard
open fun kaleidoscopeAngle(): Number
open fun kaleidoscopeAngle(kaleidoscopeAngle: Number): Node
Link copied to clipboard
open fun kaleidoscopePower(): Number
open fun kaleidoscopePower(kaleidoscopePower: Number): Node
Link copied to clipboard
open fun levels(): Number
open fun levels(levels: Number): Node
Link copied to clipboard
open fun listening(): Any
open fun listening(listening: Boolean): Node
open fun listening(listening: String): Node
Link copied to clipboard
open fun move(move: Vector2d): Node
Link copied to clipboard
open fun moveDown(): Boolean
Link copied to clipboard
open fun moveTo(newContainer: Container): Node
Link copied to clipboard
open fun moveToBottom(): Boolean
Link copied to clipboard
open fun moveToTop(): Boolean
Link copied to clipboard
open fun moveUp(): Boolean
Link copied to clipboard
open fun name(): String
open fun name(name: String): Node
Link copied to clipboard
open fun noise(): Number
open fun noise(noise: Number): Node
Link copied to clipboard
open fun off(evtStr: String): Node
Link copied to clipboard
open fun offset(): Vector2d
open fun offset(offset: Vector2d): Node
Link copied to clipboard
open fun offsetX(): Number
open fun offsetX(offsetX: Number): Node
Link copied to clipboard
open fun offsetY(): Number
open fun offsetY(offsetY: Number): Node
Link copied to clipboard
open fun on(evtStr: String, handler: (e: T$1) -> Unit): Node
Link copied to clipboard
open fun opacity(): Number
open fun opacity(opacity: Number): Node
Link copied to clipboard
open fun pixelSize(): Number
open fun pixelSize(pixelSize: Number): Node
Link copied to clipboard
open fun position(): Vector2d
open fun position(position: Vector2d): Node
Link copied to clipboard
open fun preventDefault(): Boolean
open fun preventDefault(preventDefault: Boolean): Node
Link copied to clipboard
open fun red(): Number
open fun red(red: Number): Node
Link copied to clipboard
open fun remove(): Node
Link copied to clipboard
open fun removeChildren()
Link copied to clipboard
open fun removeName(name: String): Node
Link copied to clipboard
open fun rotate(theta: Number): Node
Link copied to clipboard
open fun rotation(): Number
open fun rotation(rotation: Number): Node
Link copied to clipboard
open fun saturation(): Number
open fun saturation(saturation: Number): Node
Link copied to clipboard
open fun scale(): Vector2d
open fun scale(scale: Vector2d): Node
Link copied to clipboard
open fun scaleX(): Number
open fun scaleX(scaleX: Number): Node
Link copied to clipboard
open fun scaleY(): Number
open fun scaleY(scaleY: Number): Node
Link copied to clipboard
open fun setAbsolutePosition(pos: Vector2d): Node
Link copied to clipboard
open fun setAttr(attr: String, value: Any): Node
Link copied to clipboard
open fun setAttrs(attrs: NodeConfig)
Link copied to clipboard
open fun setId(id: String): Node
Link copied to clipboard
open fun setSize(size: T$0): Node
Link copied to clipboard
open fun setZIndex(zIndex: Number)
Link copied to clipboard
open fun shouldDrawHit(): Boolean
Link copied to clipboard
open fun show(): Node
Link copied to clipboard
open fun skew(): Vector2d
open fun skew(skew: Vector2d): Node
Link copied to clipboard
open fun skewX(): Number
open fun skewX(skewX: Number): Node
Link copied to clipboard
open fun skewY(): Number
open fun skewY(skewY: Number): Node
Link copied to clipboard
open fun startDrag()
Link copied to clipboard
open fun stopDrag()
Link copied to clipboard
open fun threshold(): Number
open fun threshold(threshold: Number): Node
Link copied to clipboard
open fun to(params: Any)
Link copied to clipboard
open fun toDataURL(config: ToDataURLConfig): String
Link copied to clipboard
open fun toImage(config: ToDataURLConfig): HTMLImageElement
Link copied to clipboard
open fun toJSON(): String
Link copied to clipboard
open fun toObject(): Any
Link copied to clipboard
open fun transformsEnabled(): String
open fun transformsEnabled(transformsEnabled: String): Node
Link copied to clipboard
open fun value(): Number
open fun value(value: Number): Node
Link copied to clipboard
open fun visible(): Any
open fun visible(visible: Boolean): Node
open fun visible(visible: String): Node
Link copied to clipboard
open fun width(): Number
open fun width(width: Number): Node
Link copied to clipboard
open fun x(): Number
open fun x(x: Number): Node
Link copied to clipboard
open fun y(): Number
open fun y(y: Number): Node