Class State1Builder
- java.lang.Object
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- org.opendaylight.yang.gen.v1.http.openconfig.net.yang.alarms.rev190709.State1Builder
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@Generated("mdsal-binding-generator") public class State1Builder extends Object
Class that buildsState1instances. Overall design of the class is that of a fluent interface, where method chaining is used.In general, this class is supposed to be used like this template:
State1 createState1(int fooXyzzy, int barBaz) { return new State1Builder() .setFoo(new FooBuilder().setXyzzy(fooXyzzy).build()) .setBar(new BarBuilder().setBaz(barBaz).build()) .build(); }This pattern is supported by the immutable nature of State1, as instances can be freely passed around without worrying about synchronization issues.
As a side note: method chaining results in:
- very efficient Java bytecode, as the method invocation result, in this case the Builder reference, is
on the stack, so further method invocations just need to fill method arguments for the next method
invocation, which is terminated by
build(), which is then returned from the method - better understanding by humans, as the scope of mutable state (the builder) is kept to a minimum and is very localized
- better optimization opportunities, as the object scope is minimized in terms of invocation (rather than method) stack, making escape analysis a lot easier. Given enough compiler (JIT/AOT) prowess, the cost of th builder object can be completely eliminated
- See Also:
State1
- very efficient Java bytecode, as the method invocation result, in this case the Builder reference, is
on the stack, so further method invocations just need to fill method arguments for the next method
invocation, which is terminated by
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Constructor Summary
Constructors Constructor Description State1Builder()Construct an empty builder.State1Builder(State1 base)Construct a builder initialized with state from specifiedState1.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description @NonNull State1build()A newState1instance.BooleangetEquipmentFailure()Return current value associated with the property corresponding toState1.getEquipmentFailure().BooleangetEquipmentMismatch()Return current value associated with the property corresponding toState1.getEquipmentMismatch().State1BuildersetEquipmentFailure(Boolean value)Set the property corresponding toState1.getEquipmentFailure()to the specified value.State1BuildersetEquipmentMismatch(Boolean value)Set the property corresponding toState1.getEquipmentMismatch()to the specified value.
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Method Detail
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getEquipmentFailure
public Boolean getEquipmentFailure()
Return current value associated with the property corresponding toState1.getEquipmentFailure().- Returns:
- current value
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getEquipmentMismatch
public Boolean getEquipmentMismatch()
Return current value associated with the property corresponding toState1.getEquipmentMismatch().- Returns:
- current value
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setEquipmentFailure
public State1Builder setEquipmentFailure(Boolean value)
Set the property corresponding toState1.getEquipmentFailure()to the specified value.- Parameters:
value- desired value- Returns:
- this builder
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setEquipmentMismatch
public State1Builder setEquipmentMismatch(Boolean value)
Set the property corresponding toState1.getEquipmentMismatch()to the specified value.- Parameters:
value- desired value- Returns:
- this builder
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