public final class StateHandlerBuilder<STATE extends Object, EVENT extends Object, S extends STATE>
StateHandlerBuilder()
final <E extends EVENT> Unit
onEvent(Function2<S, E, STATE> func)
final Unit
onEnter(Function2<S, EVENT, Unit> listener)
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
final <E extends EVENT> Unit onEvent(Function2<S, E, STATE> func)
final Unit onEnter(Function2<S, EVENT, Unit> listener)