All Methods Instance Methods Concrete Methods
| Modifier and Type |
Method and Description |
A |
addAllToServers(Collection<Server> items) |
GatewaySpecFluent.ServersNested<A> |
addNewServer() |
GatewaySpecFluent.ServersNested<A> |
addNewServerLike(Server item) |
A |
addToAdditionalProperties(Map<String,Object> map) |
A |
addToAdditionalProperties(String key,
Object value) |
A |
addToSelector(Map<String,String> map) |
A |
addToSelector(String key,
String value) |
A |
addToServers(int index,
Server item) |
A |
addToServers(Server... items) |
Server |
buildFirstServer() |
Server |
buildLastServer() |
Server |
buildMatchingServer(Predicate<ServerBuilder> predicate) |
Server |
buildServer(int index) |
List<Server> |
buildServers() |
protected void |
copyInstance(GatewaySpec instance) |
GatewaySpecFluent.ServersNested<A> |
editFirstServer() |
GatewaySpecFluent.ServersNested<A> |
editLastServer() |
GatewaySpecFluent.ServersNested<A> |
editMatchingServer(Predicate<ServerBuilder> predicate) |
GatewaySpecFluent.ServersNested<A> |
editServer(int index) |
boolean |
equals(Object o) |
Map<String,Object> |
getAdditionalProperties() |
Map<String,String> |
getSelector() |
boolean |
hasAdditionalProperties() |
int |
hashCode() |
boolean |
hasMatchingServer(Predicate<ServerBuilder> predicate) |
boolean |
hasSelector() |
boolean |
hasServers() |
A |
removeAllFromServers(Collection<Server> items) |
A |
removeFromAdditionalProperties(Map<String,Object> map) |
A |
removeFromAdditionalProperties(String key) |
A |
removeFromSelector(Map<String,String> map) |
A |
removeFromSelector(String key) |
A |
removeFromServers(Server... items) |
A |
removeMatchingFromServers(Predicate<ServerBuilder> predicate) |
GatewaySpecFluent.ServersNested<A> |
setNewServerLike(int index,
Server item) |
A |
setToServers(int index,
Server item) |
String |
toString() |
<K,V> A |
withAdditionalProperties(Map<String,Object> additionalProperties) |
<K,V> A |
withSelector(Map<String,String> selector) |
A |
withServers(List<Server> servers) |
A |
withServers(Server... servers) |