Package io.debezium.util
Interface ElapsedTimeStrategy
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- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
@FunctionalInterface public interface ElapsedTimeStrategy
Encapsulates the logic of determining a delay when some criteria is met.- Author:
- Randall Hauch
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Method Summary
All Methods Static Methods Instance Methods Abstract Methods Modifier and Type Method Description static ElapsedTimeStrategyconstant(Clock clock, long delayInMilliseconds)Create a strategy whose time periods are constant.static ElapsedTimeStrategyexponential(Clock clock, long initialDelayInMilliseconds, long maxDelayInMilliseconds)Create a strategy whose time periods increase exponentially.static ElapsedTimeStrategyexponential(Clock clock, long initialDelayInMilliseconds, long maxDelayInMilliseconds, double multiplier)Create a strategy whose time periods increase exponentially.booleanhasElapsed()Determine if the time period has elapsed since this method was last called.static ElapsedTimeStrategylinear(Clock clock, long delayInMilliseconds)Create a strategy whose time periods linearly increase in length.static ElapsedTimeStrategynone()Create an elapsed time strategy that always is elapsed.static ElapsedTimeStrategystep(Clock clock, long preStepDelayInMilliseconds, BooleanSupplier stepFunction, long postStepDelayInMilliseconds)Create a strategy whose time periods start out at one length but then change to another length after another period has elapsed.
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Method Detail
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hasElapsed
boolean hasElapsed()
Determine if the time period has elapsed since this method was last called.- Returns:
trueif this invocation caused the thread to sleep, orfalseif this method did not sleep
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none
static ElapsedTimeStrategy none()
Create an elapsed time strategy that always is elapsed.- Returns:
- the strategy; never null
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constant
static ElapsedTimeStrategy constant(Clock clock, long delayInMilliseconds)
Create a strategy whose time periods are constant.- Parameters:
clock- the clock used to determine if sufficient time has elapsed; may not be nulldelayInMilliseconds- the time period; must be positive- Returns:
- the strategy; never null
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step
static ElapsedTimeStrategy step(Clock clock, long preStepDelayInMilliseconds, BooleanSupplier stepFunction, long postStepDelayInMilliseconds)
Create a strategy whose time periods start out at one length but then change to another length after another period has elapsed.- Parameters:
clock- the clock used to determine if sufficient time has elapsed; may not be nullpreStepDelayInMilliseconds- the time period before the step has occurred; must be positivestepFunction- the function that determines if the step time has elapsed; may not be nullpostStepDelayInMilliseconds- the time period before the step has occurred; must be positive- Returns:
- the strategy; never null
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linear
static ElapsedTimeStrategy linear(Clock clock, long delayInMilliseconds)
Create a strategy whose time periods linearly increase in length.- Parameters:
clock- the clock used to determine if sufficient time has elapsed; may not be nulldelayInMilliseconds- the initial delay; must be positive- Returns:
- the strategy; never null
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exponential
static ElapsedTimeStrategy exponential(Clock clock, long initialDelayInMilliseconds, long maxDelayInMilliseconds)
Create a strategy whose time periods increase exponentially.- Parameters:
clock- the clock used to determine if sufficient time has elapsed; may not be nullinitialDelayInMilliseconds- the initial delay; must be positivemaxDelayInMilliseconds- the maximum delay; must be greater than the initial delay- Returns:
- the strategy; never null
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exponential
static ElapsedTimeStrategy exponential(Clock clock, long initialDelayInMilliseconds, long maxDelayInMilliseconds, double multiplier)
Create a strategy whose time periods increase exponentially.- Parameters:
clock- the clock used to determine if sufficient time has elapsed; may not be nullinitialDelayInMilliseconds- the initial delay; must be positivemaxDelayInMilliseconds- the maximum delay; must be greater than the initial delaymultiplier- the factor by which the delay increases each pass- Returns:
- the strategy
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