public static interface Client.ResourceInfoOrBuilder
extends com.google.protobuf.MessageOrBuilder
| 限定符和类型 | 方法和说明 |
|---|---|
boolean |
getNonParallelizable()
Whether the transaction is not executed in parallel.
|
Client.ScopedStatePath |
getReadPaths(int index)
The state path that depends on when reading.
|
int |
getReadPathsCount()
The state path that depends on when reading.
|
List<Client.ScopedStatePath> |
getReadPathsList()
The state path that depends on when reading.
|
Client.ScopedStatePathOrBuilder |
getReadPathsOrBuilder(int index)
The state path that depends on when reading.
|
List<? extends Client.ScopedStatePathOrBuilder> |
getReadPathsOrBuilderList()
The state path that depends on when reading.
|
Client.ScopedStatePath |
getWritePaths(int index)
The state path that depends on when writing.
|
int |
getWritePathsCount()
The state path that depends on when writing.
|
List<Client.ScopedStatePath> |
getWritePathsList()
The state path that depends on when writing.
|
Client.ScopedStatePathOrBuilder |
getWritePathsOrBuilder(int index)
The state path that depends on when writing.
|
List<? extends Client.ScopedStatePathOrBuilder> |
getWritePathsOrBuilderList()
The state path that depends on when writing.
|
List<Client.ScopedStatePath> getWritePathsList()
The state path that depends on when writing.
repeated .ScopedStatePath write_paths = 1;Client.ScopedStatePath getWritePaths(int index)
The state path that depends on when writing.
repeated .ScopedStatePath write_paths = 1;int getWritePathsCount()
The state path that depends on when writing.
repeated .ScopedStatePath write_paths = 1;List<? extends Client.ScopedStatePathOrBuilder> getWritePathsOrBuilderList()
The state path that depends on when writing.
repeated .ScopedStatePath write_paths = 1;Client.ScopedStatePathOrBuilder getWritePathsOrBuilder(int index)
The state path that depends on when writing.
repeated .ScopedStatePath write_paths = 1;List<Client.ScopedStatePath> getReadPathsList()
The state path that depends on when reading.
repeated .ScopedStatePath read_paths = 2;Client.ScopedStatePath getReadPaths(int index)
The state path that depends on when reading.
repeated .ScopedStatePath read_paths = 2;int getReadPathsCount()
The state path that depends on when reading.
repeated .ScopedStatePath read_paths = 2;List<? extends Client.ScopedStatePathOrBuilder> getReadPathsOrBuilderList()
The state path that depends on when reading.
repeated .ScopedStatePath read_paths = 2;Client.ScopedStatePathOrBuilder getReadPathsOrBuilder(int index)
The state path that depends on when reading.
repeated .ScopedStatePath read_paths = 2;boolean getNonParallelizable()
Whether the transaction is not executed in parallel.
bool non_parallelizable = 3;Copyright © 2020. All rights reserved.