Point3D |
Point3D.add(float x,
float y,
float z) |
Add values to the values of this point.
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Point3D |
Point3D.add(Point3D point) |
Add a point to this one.
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static Point3D |
Point3D.addPoints(Point3D... points) |
Create a new point from the addition of other points.
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Point3D |
Point3D.addX(float value) |
Add a value to the X value of this point.
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Point3D |
Point3D.addY(float value) |
Add a value to the Y value of this point.
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Point3D |
Point3D.addZ(float value) |
Add a value to the Z value of this point.
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Point3D |
Point3D.getInverse() |
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Point3D |
Point3D.multiply(float scalar) |
Multiply this point values by a given value.
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static Point3D |
Point3D.normalize(Point3D p) |
Normalize a point.
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static Point3D |
Point3D.normalizeAndMultiply(Point3D p,
float scalar) |
Normalize a point and multiply the values.
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Point3D |
Point3D.rounded() |
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Point3D |
Point3D.subtract(Point3D point) |
Subtract this point values by the other point values.
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Point3D |
Point3D.toXY() |
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Point3D |
Point3D.toXZ() |
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Point3D |
Point3D.toYZ() |
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static Point3D |
Point3D.valueOf(float xyz) |
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static Point3D |
Point3D.valueOf(float x,
float y,
float z) |
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static Point3D |
Point3D.valueOfX(float x) |
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static Point3D |
Point3D.valueOfXY(float xy) |
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static Point3D |
Point3D.valueOfXY(float x,
float y) |
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static Point3D |
Point3D.valueOfXZ(float xz) |
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static Point3D |
Point3D.valueOfXZ(float x,
float z) |
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static Point3D |
Point3D.valueOfY(float y) |
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static Point3D |
Point3D.valueOfYZ(float yz) |
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static Point3D |
Point3D.valueOfYZ(float y,
float z) |
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static Point3D |
Point3D.valueOfZ(float z) |
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