public class StateChangeEvent
extends org.bukkit.event.Event
implements org.bukkit.event.Cancellable
| Constructor and Description |
|---|
StateChangeEvent(org.bukkit.entity.Player player,
PlayerState oldState,
PlayerState newState) |
| Modifier and Type | Method and Description |
|---|---|
static org.bukkit.event.HandlerList |
getHandlerList() |
org.bukkit.event.HandlerList |
getHandlers() |
PlayerState |
getNewState() |
PlayerState |
getOldState() |
org.bukkit.entity.Player |
getPlayer() |
boolean |
isCancelled()
See if the event is canceled
|
void |
setCancelled(boolean cancel)
Cancel/uncancel the event
This sets the player's state back to the old state.
|
void |
setNewState(PlayerState state)
Set a new state
|
public StateChangeEvent(org.bukkit.entity.Player player,
PlayerState oldState,
PlayerState newState)
public boolean isCancelled()
isCancelled in interface org.bukkit.event.CancellableStateChangeEvent#setCancelled(boolean) to cancel/uncancel the eventpublic void setCancelled(boolean cancel)
setCancelled in interface org.bukkit.event.Cancellablecancel - weather it should be cancelled or notpublic org.bukkit.event.HandlerList getHandlers()
getHandlers in class org.bukkit.event.Eventpublic static org.bukkit.event.HandlerList getHandlerList()
public org.bukkit.entity.Player getPlayer()
public PlayerState getNewState()
public PlayerState getOldState()
public void setNewState(PlayerState state)
state - the new stateCopyright © 2021. All rights reserved.