Package pragma

Class PragmaOptions


  • public final class PragmaOptions
    extends Object
    • Field Detail

      • PRAGMA_MESSAGE_TYPE_FIELD_NUMBER

        public static final int PRAGMA_MESSAGE_TYPE_FIELD_NUMBER
        See Also:
        Constant Field Values
      • pragmaMessageType

        public static final com.google.protobuf.GeneratedMessage.GeneratedExtension<com.google.protobuf.DescriptorProtos.MessageOptions,​PragmaOptions.PragmaMessageType> pragmaMessageType
         Use with any type meant to be sent over the wire.
         Example usage:
         option (pragma_message_type) = REQUEST;
         
        extend .google.protobuf.MessageOptions { ... }
      • PRAGMA_SESSION_TYPE_FIELD_NUMBER

        public static final int PRAGMA_SESSION_TYPE_FIELD_NUMBER
        See Also:
        Constant Field Values
      • pragmaSessionType

        public static final com.google.protobuf.GeneratedMessage.GeneratedExtension<com.google.protobuf.DescriptorProtos.MessageOptions,​PragmaOptions.PragmaSessionType> pragmaSessionType
         Defines which Session a message belongs to.
         Only valid for REQUEST, RESPONSE, or NOTIFICATION message types.
         Example usage:
         option (pragma_session_type) = PLAYER;
         
        extend .google.protobuf.MessageOptions { ... }
      • UNREAL_TYPE_NAME_FIELD_NUMBER

        public static final int UNREAL_TYPE_NAME_FIELD_NUMBER
        See Also:
        Constant Field Values
      • unrealTypeName

        public static final com.google.protobuf.GeneratedMessage.GeneratedExtension<com.google.protobuf.DescriptorProtos.MessageOptions,​String> unrealTypeName
         Defines the name of the type as it should appear in the Unreal SDK.
         Note that this name will still be prepended with FPragma_.
         Example usage:
         option (unreal_type_name) = PlatformError;
         Result:
         FPragma_PlatformError
         
        extend .google.protobuf.MessageOptions { ... }
      • UNREAL_ENUM_NAME_FIELD_NUMBER

        public static final int UNREAL_ENUM_NAME_FIELD_NUMBER
        See Also:
        Constant Field Values
      • unrealEnumName

        public static final com.google.protobuf.GeneratedMessage.GeneratedExtension<com.google.protobuf.DescriptorProtos.EnumOptions,​String> unrealEnumName
         Defines the name of the type as it should appear in the Unreal SDK.
         Note that this name will still be prepended with EPragma_.
         Example usage:
         option (unreal_enum_name) = "PlatformError";
         Result:
         EPragma_PlatformError
         
        extend .google.protobuf.EnumOptions { ... }
      • UNREAL_NAMESPACE_FIELD_NUMBER

        public static final int UNREAL_NAMESPACE_FIELD_NUMBER
        See Also:
        Constant Field Values
      • unrealNamespace

        public static final com.google.protobuf.GeneratedMessage.GeneratedExtension<com.google.protobuf.DescriptorProtos.FileOptions,​String> unrealNamespace
         Similar to built-in csharp_namespace, this value is used to namespace Unreal types. Unreal doesn't play nice
         with actual C++ namespaces, so we instead namespace in the type name. By default, types will use the leaf node
         of the package for this value, but can be overridden to make it nicer.
         Set to "null" to force no namespace to be used (e.g. FPragma_Fixed128).
         Example usage:
         package pragma.mygreetings;
         option (unreal_namespace) = "Greetings"
         message Hello {}
         Result without option: FPragma_Mygreetings_Hello
         Result with option:    FPragma_Greetings_Hello
         
        extend .google.protobuf.FileOptions { ... }
    • Method Detail

      • registerAllExtensions

        public static void registerAllExtensions​(com.google.protobuf.ExtensionRegistryLite registry)
      • registerAllExtensions

        public static void registerAllExtensions​(com.google.protobuf.ExtensionRegistry registry)
      • getDescriptor

        public static com.google.protobuf.Descriptors.FileDescriptor getDescriptor()