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trait RuntimeConfiguration extends Object

A collection of server process configurations that describe what processes to run on each instance in a fleet. All fleets must have a run-time configuration. Each instance in the fleet launches the server processes specified in the run-time configuration and launches new ones as existing processes end. Each instance regularly checks for an updated run-time configuration and follows the new instructions. The run-time configuration enables the instances in a fleet to run multiple processes simultaneously. Potential scenarios are as follows: (1) Run multiple processes of a single game server executable to maximize usage of your hosting resources. (2) Run one or more processes of different build executables, such as your game server executable and a related program, or two or more different versions of a game server. (3) Run multiple processes of a single game server but with different launch parameters, for example to run one process on each instance in debug mode. A Amazon GameLift instance is limited to 50 processes running simultaneously. A run-time configuration must specify fewer than this limit. To calculate the total number of processes specified in a run-time configuration, add the values of the ConcurrentExecutions parameter for each ServerProcess object in the run-time configuration. * CreateFleet * ListFleets * DeleteFleet * Describe fleets:

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  1. abstract val GameSessionActivationTimeoutSeconds: UndefOr[GameSessionActivationTimeoutSeconds]
  2. abstract val MaxConcurrentGameSessionActivations: UndefOr[MaxConcurrentGameSessionActivations]
  3. abstract val ServerProcesses: UndefOr[ServerProcessList]

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    (Since version ) see corresponding Javadoc for more information.

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