trait PlayerSession extends Object
Properties describing a player session. Player session objects are created either by creating a player session for a specific game session, or as part of a game session placement. A player session represents either a player reservation for a game session (status RESERVED) or actual player activity in a game session (status ACTIVE). A player session object (including player data) is automatically passed to a game session when the player connects to the game session and is validated.
When a player disconnects, the player session status changes to COMPLETED. Once the session ends, the player session object is retained for 30 days and then removed.
* CreatePlayerSession
* CreatePlayerSessions
* DescribePlayerSessions
* Game session placements
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- abstract val CreationTime: UndefOr[Timestamp]
- abstract val FleetId: UndefOr[FleetId]
- abstract val GameSessionId: UndefOr[NonZeroAndMaxString]
- abstract val IpAddress: UndefOr[IpAddress]
- abstract val PlayerData: UndefOr[PlayerData]
- abstract val PlayerId: UndefOr[NonZeroAndMaxString]
- abstract val PlayerSessionId: UndefOr[PlayerSessionId]
- abstract val Port: UndefOr[PortNumber]
- abstract val Status: UndefOr[PlayerSessionStatus]
- abstract val TerminationTime: UndefOr[Timestamp]
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