trait GameSessionQueue extends Object
Configuration of a queue that is used to process game session placement requests. The queue configuration identifies several game features: * The destinations where a new game session can potentially be hosted. Amazon GameLift tries these destinations in an order based on either the queue's default order or player latency information, if provided in a placement request. With latency information, Amazon GameLift can place game sessions where the majority of players are reporting the lowest possible latency. * The length of time that placement requests can wait in the queue before timing out. * A set of optional latency policies that protect individual players from high latencies, preventing game sessions from being placed where any individual player is reporting latency higher than a policy's maximum. * CreateGameSessionQueue * DescribeGameSessionQueues * UpdateGameSessionQueue * DeleteGameSessionQueue
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- abstract val Destinations: UndefOr[GameSessionQueueDestinationList]
- abstract val GameSessionQueueArn: UndefOr[ArnStringModel]
- abstract val Name: UndefOr[GameSessionQueueName]
- abstract val PlayerLatencyPolicies: UndefOr[PlayerLatencyPolicyList]
- abstract val TimeoutInSeconds: UndefOr[WholeNumber]
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