trait GameSession extends Object
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends, its status is set to TERMINATED.
Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.
* CreateGameSession
* DescribeGameSessions
* DescribeGameSessionDetails
* SearchGameSessions
* UpdateGameSession
* GetGameSessionLogUrl
* Game session placements
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- abstract val CreationTime: UndefOr[Timestamp]
- abstract val CreatorId: UndefOr[NonZeroAndMaxString]
- abstract val CurrentPlayerSessionCount: UndefOr[WholeNumber]
- abstract val FleetId: UndefOr[FleetId]
- abstract val GameProperties: UndefOr[GamePropertyList]
- abstract val GameSessionData: UndefOr[GameSessionData]
- abstract val GameSessionId: UndefOr[NonZeroAndMaxString]
- abstract val IpAddress: UndefOr[IpAddress]
- abstract val MatchmakerData: UndefOr[MatchmakerData]
- abstract val MaximumPlayerSessionCount: UndefOr[WholeNumber]
- abstract val Name: UndefOr[NonZeroAndMaxString]
- abstract val PlayerSessionCreationPolicy: UndefOr[PlayerSessionCreationPolicy]
- abstract val Port: UndefOr[PortNumber]
- abstract val Status: UndefOr[GameSessionStatus]
- abstract val StatusReason: UndefOr[GameSessionStatusReason]
- abstract val TerminationTime: UndefOr[Timestamp]
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(Since version ) see corresponding Javadoc for more information.