public class FastProbMealy<I,O> extends FastMutableNondet<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,Void,ProbabilisticOutput<O>> implements MutableProbabilisticMealy<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,O>
inputAlphabet| Constructor and Description |
|---|
FastProbMealy(Alphabet<I> inputAlphabet) |
addState, clear, createDynamicNodeMapping, createDynamicStateMapping, createStaticNodeMapping, createStaticStateMapping, getEdgeProperty, getInitialStates, getInputAlphabet, getNode, getNodeId, getNodeProperty, getNodes, getOutgoingEdges, getState, getStateId, getStates, getTarget, getTransitions, nodeIDs, removeAllTransitions, removeState, setInitial, setTransitions, stateIDsremoveState, removeState, unlinkStateaddInitialState, addInitialState, addInitialState, addState, addTransition, addTransition, addTransition, addTransition, addTransitions, addTransitions, removeAllTransitions, removeAllTransitions, removeTransition, removeTransitioniterator, iterator, size, size, stateIDscreateDynamicStateMapping, createStaticStateMapping, getStates, getStates, getSuccessors, getSuccessors, getSuccessors, getSuccessors, getSuccessors, getSuccessors, powersetView, powersetViewclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitaddInitialState, addState, addTransition, addTransition, addTransitions, clear, removeAllTransitions, removeAllTransitions, removeTransition, setInitial, setTransitionsgetStates, size, stateIDsgetTransitions, powersetViewcreateDynamicStateMapping, createStaticStateMapping, getInitialStates, getStates, getSuccessors, getSuccessors, getSuccessorspublic FastProbMealy(Alphabet<I> inputAlphabet)
public FastProbMealyState<O> getSuccessor(ProbMealyTransition<FastProbMealyState<O>,O> transition)
getSuccessor in interface TransitionSystem<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>>public O getTransitionOutput(ProbMealyTransition<FastProbMealyState<O>,O> transition)
getTransitionOutput in interface TransitionOutput<ProbMealyTransition<FastProbMealyState<O>,O>,O>public Void getStateProperty(FastProbMealyState<O> state)
getStateProperty in interface UniversalTransitionSystem<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,Void,ProbabilisticOutput<O>>public ProbabilisticOutput<O> getTransitionProperty(ProbMealyTransition<FastProbMealyState<O>,O> transition)
getTransitionProperty in interface UniversalTransitionSystem<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,Void,ProbabilisticOutput<O>>public void setTransitionOutput(ProbMealyTransition<FastProbMealyState<O>,O> transition, O output)
setTransitionOutput in interface MutableTransitionOutput<ProbMealyTransition<FastProbMealyState<O>,O>,O>public void setTransitionProbability(ProbMealyTransition<FastProbMealyState<O>,O> transition, float probability)
setTransitionProbability in interface MutableProbabilistic<ProbMealyTransition<FastProbMealyState<O>,O>>public float getTransitionProbability(ProbMealyTransition<FastProbMealyState<O>,O> transition)
getTransitionProbability in interface Probabilistic<ProbMealyTransition<FastProbMealyState<O>,O>>public void setStateProperty(FastProbMealyState<O> state, Void property)
setStateProperty in interface MutableAutomaton<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,Void,ProbabilisticOutput<O>>public void setTransitionProperty(ProbMealyTransition<FastProbMealyState<O>,O> transition, ProbabilisticOutput<O> property)
setTransitionProperty in interface MutableAutomaton<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,Void,ProbabilisticOutput<O>>public ProbMealyTransition<FastProbMealyState<O>,O> createTransition(FastProbMealyState<O> successor, ProbabilisticOutput<O> properties)
createTransition in interface MutableAutomaton<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,Void,ProbabilisticOutput<O>>public ProbMealyTransition<FastProbMealyState<O>,O> copyTransition(ProbMealyTransition<FastProbMealyState<O>,O> trans, FastProbMealyState<O> succ)
copyTransition in interface MutableAutomaton<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,Void,ProbabilisticOutput<O>>protected FastProbMealyState<O> createState(Void property)
createState in class FastMutableNondet<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,Void,ProbabilisticOutput<O>>public FastProbMealyState<O> addState()
addState in interface MutableAutomaton<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,Void,ProbabilisticOutput<O>>addState in class AbstractMutableAutomaton<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,Void,ProbabilisticOutput<O>>public FastProbMealyState<O> addInitialState()
addInitialState in interface MutableAutomaton<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,Void,ProbabilisticOutput<O>>addInitialState in class AbstractMutableAutomaton<FastProbMealyState<O>,I,ProbMealyTransition<FastProbMealyState<O>,O>,Void,ProbabilisticOutput<O>>public void addTransition(FastProbMealyState<O> src, I input, FastProbMealyState<O> successor, O output, float prob)
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