public abstract class AbstractMutableFSA<S,I> extends AbstractMutableAutomaton<S,I,S,Boolean,Void> implements MutableFSA<S,I>
STATE_PROPERTIES, TRANSITION_PROPERTIES| Constructor and Description |
|---|
AbstractMutableFSA() |
| Modifier and Type | Method and Description |
|---|---|
S |
addInitialState() |
S |
addInitialState(boolean accepting) |
S |
addInitialState(Boolean property) |
static <S,I> S |
addInitialState(MutableFSA<S,I> $this) |
static <S,I> S |
addInitialState(MutableFSA<S,I> $this,
boolean accepting) |
static <S,I> S |
addInitialState(MutableFSA<S,I> $this,
Boolean property) |
S |
addState() |
S |
addState(Boolean property) |
static <S,I> S |
addState(MutableFSA<S,I> $this) |
static <S,I> S |
addState(MutableFSA<S,I> $this,
Boolean property) |
static <S,I> S |
copyTransition(MutableFSA<S,I> $this,
S trans,
S succ) |
S |
copyTransition(S transition,
S successor) |
static <S,I> S |
createTransition(MutableFSA<S,I> $this,
S successor,
Void properties) |
S |
createTransition(S successor,
Void properties) |
void |
flipAcceptance() |
static <S,I> void |
flipAcceptance(MutableFSA<S,I> $this) |
static <S,I> void |
setStateProperty(MutableFSA<S,I> $this,
S state,
Boolean property) |
void |
setStateProperty(S state,
Boolean property) |
static <S,I> void |
setTransitionProperty(MutableFSA<S,I> $this,
S transition,
Void property) |
void |
setTransitionProperty(S transition,
Void property) |
addInitialState, addInitialState, addState, addTransition, addTransition, addTransition, addTransition, addTransitions, addTransitions, removeAllTransitions, removeAllTransitions, removeTransition, removeTransitioniterator, iterator, size, size, stateIDs, stateIDscreateDynamicStateMapping, createDynamicStateMapping, createStaticStateMapping, createStaticStateMapping, getStates, getStates, getSuccessors, getSuccessors, getSuccessors, getSuccessors, getSuccessors, getSuccessors, powersetView, powersetViewclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitaddState, setAcceptingaccepts, isAcceptingcomputeSuffixOutputcomputeOutputaddTransition, addTransition, addTransitions, clear, removeAllTransitions, removeAllTransitions, removeTransition, setInitial, setTransitionsgetStates, size, stateIDsgetStateProperty, getTransitionPropertygetSuccessor, getTransitions, powersetViewcreateDynamicStateMapping, createStaticStateMapping, getInitialStates, getStates, getSuccessors, getSuccessors, getSuccessorspublic AbstractMutableFSA()
public static <S,I> void setStateProperty(MutableFSA<S,I> $this, S state, Boolean property)
public static <S,I> void setTransitionProperty(MutableFSA<S,I> $this, S transition, Void property)
public static <S,I> void flipAcceptance(MutableFSA<S,I> $this)
public static <S,I> S addState(MutableFSA<S,I> $this)
public static <S,I> S addState(MutableFSA<S,I> $this, Boolean property)
public static <S,I> S addInitialState(MutableFSA<S,I> $this)
public static <S,I> S addInitialState(MutableFSA<S,I> $this, Boolean property)
public static <S,I> S createTransition(MutableFSA<S,I> $this, S successor, Void properties)
public static <S,I> S copyTransition(MutableFSA<S,I> $this, S trans, S succ)
public static <S,I> S addInitialState(MutableFSA<S,I> $this, boolean accepting)
public void setStateProperty(S state, Boolean property)
setStateProperty in interface MutableAutomaton<S,I,S,Boolean,Void>public void setTransitionProperty(S transition, Void property)
setTransitionProperty in interface MutableAutomaton<S,I,S,Boolean,Void>public void flipAcceptance()
flipAcceptance in interface MutableFSA<S,I>public S addInitialState()
addInitialState in interface MutableAutomaton<S,I,S,Boolean,Void>addInitialState in class AbstractMutableAutomaton<S,I,S,Boolean,Void>public S addInitialState(Boolean property)
addInitialState in interface MutableAutomaton<S,I,S,Boolean,Void>addInitialState in class AbstractMutableAutomaton<S,I,S,Boolean,Void>public S createTransition(S successor, Void properties)
createTransition in interface MutableAutomaton<S,I,S,Boolean,Void>public S copyTransition(S transition, S successor)
copyTransition in interface MutableAutomaton<S,I,S,Boolean,Void>public S addInitialState(boolean accepting)
addInitialState in interface MutableFSA<S,I>Copyright © 2013. All Rights Reserved.