ProgramExecutor

interface ProgramExecutor<T>

An interface implemented by program executors.

Program executors are not intended to be implemented manually. Instead, they should be generated from classes annotated with ShaderParams.

Functions

applyParams
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abstract fun applyParams(gl: GlimpseAdapter, shaderParams: T)

Applies shader parameters from an instance of ShaderParams-annotated type T.

dispose
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abstract fun dispose()

Disposes the program executor.

abstract fun dispose(gl: GlimpseAdapter)

Disposes the program executor and the program itself.

drawMesh
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abstract fun drawMesh(gl: GlimpseAdapter, mesh: Mesh)

Draws a given mesh using the program contained in the executor.

useProgram
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abstract fun useProgram(gl: GlimpseAdapter)

Tells the given OpenGL adapter to use the program contained in the executor.

Inheritors

BaseProgramExecutor
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