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- safeGetByCode(String,UUID) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.MemoryGameRepository
- safeGetByCode(String,UUID) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGameRepository
- safeGetPlayer(UUID) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.Game
- safeGetPlayer(UUID) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGame
- Server - class in dev.pitlor.gamekit_spring_boot_starter.implementations
- setAdminId(UUID) - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Game
- setAdminId(UUID) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGame
- setIsActive(Boolean) - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Game
- setIsActive(Boolean) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGame
- setPersistenceStrategy(String) - function in dev.pitlor.gamekit_spring_boot_starter.Config
- Persistence implementation for game data
- setSettings(Map) - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Player
- setStartOfTimeOffline(LocalDateTime) - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Player
- setStartOfTimeOffline(LocalDateTime) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IPlayer
- SocketConfig - class in dev.pitlor.gamekit_spring_boot_starter
- spa(String) - function in dev.pitlor.gamekit_spring_boot_starter.StaticFiles
- This starter assumes the consuming application is using Spring to run a SPA as the client, so it redirects everything to "/", or
index.html - StaticFiles - class in dev.pitlor.gamekit_spring_boot_starter
- This is a controller that is concerned with static files.