A  B  C  D  F  G  I  J  K  M  O  P  R  S  U 

S

safeGetByCode(String,UUID) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.MemoryGameRepository
 
safeGetByCode(String,UUID) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGameRepository
 
safeGetPlayer(UUID) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.Game
 
safeGetPlayer(UUID) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGame
 
Server - class in dev.pitlor.gamekit_spring_boot_starter.implementations
 
setAdminId(UUID) - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Game
 
setAdminId(UUID) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGame
 
setIsActive(Boolean) - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Game
 
setIsActive(Boolean) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGame
 
setPersistenceStrategy(String) - function in dev.pitlor.gamekit_spring_boot_starter.Config
Persistence implementation for game data
setSettings(Map) - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Player
 
setStartOfTimeOffline(LocalDateTime) - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Player
 
setStartOfTimeOffline(LocalDateTime) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IPlayer
 
SocketConfig - class in dev.pitlor.gamekit_spring_boot_starter
 
spa(String) - function in dev.pitlor.gamekit_spring_boot_starter.StaticFiles
This starter assumes the consuming application is using Spring to run a SPA as the client, so it redirects everything to "/", or index.html
StaticFiles - class in dev.pitlor.gamekit_spring_boot_starter
This is a controller that is concerned with static files.
A  B  C  D  F  G  I  J  K  M  O  P  R  S  U