A
B
C
D
F
G
I
J
M
O
P
R
S
U
G
- Game - class in dev.pitlor.gamekit_spring_boot_starter.implementations
- gameFactory() - function in dev.pitlor.gamekit_spring_boot_starter.Beans
- getAdminId() - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Game
- getAdminId() - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGame
- getAllByNotStarted() - function in dev.pitlor.gamekit_spring_boot_starter.implementations.MemoryGameRepository
- getAllByNotStarted() - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGameRepository
- getByCode(String) - function in dev.pitlor.gamekit_spring_boot_starter.implementations.MemoryGameRepository
- getByCode(String) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGameRepository
- getCode() - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Game
- getCode() - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGame
- getGame(String) - function in dev.pitlor.gamekit_spring_boot_starter.BaseController
- Use this route to get updates whenever there is a change to the game with code
gameCodeWhen someone subscribes to game updates, we want to send them the current game so the UI can make an initial update. - getGame(String) - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Server
- getGame(String) - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IServer
- getGameCodes() - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Server
- getGameCodes() - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IServer
- getGames() - function in dev.pitlor.gamekit_spring_boot_starter.BaseController
- Use this route to get updates whenever there is a change to the list of games that a user can join.
- getId() - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Player
- getId() - function in dev.pitlor.gamekit_spring_boot_starter.implementations.User
- getId() - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IPlayer
- getIsActive() - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Game
- getIsActive() - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGame
- getKotlinModule() - function in dev.pitlor.gamekit_spring_boot_starter.Beans
- getName() - function in dev.pitlor.gamekit_spring_boot_starter.implementations.User
- getPersistenceStrategy() - function in dev.pitlor.gamekit_spring_boot_starter.Config
- Persistence implementation for game data
- getPlayers() - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Game
- getPlayers() - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IGame
- getPrincipal(Principal) - function in dev.pitlor.gamekit_spring_boot_starter.CustomPrincipal
- This Model Attribute casts the Principal that Spring autowires into our custom User class - the properties are the same, but the ID is a UUID instead of a string
- getSettings() - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Player
- getSettings() - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IPlayer
- getStartOfTimeOffline() - function in dev.pitlor.gamekit_spring_boot_starter.implementations.Player
- getStartOfTimeOffline() - function in dev.pitlor.gamekit_spring_boot_starter.interfaces.IPlayer